gaming

Studio MDHR Shocks Gaming World: Two New Titles Revealed at Special Bulletin

July 6, 2026
Studio MDHR Shocks Gaming World: Two New Titles Revealed at Special Bulletin

🔥 The Gaming World Just Got Rocked: Studio MDHR Steals the Spotlight

Studio MDHR Special Bulletin Announcement

If you blinked, you missed it. In a move that has left the gaming community buzzing, Studio MDHR—the legendary indie studio behind the cult-classic Cuphead—unveiled not one, but two new projects in a surprise Special Bulletin livestream today. And the timing? Perfectly synchronized with the Summer Game Fest hype, a masterclass in how to drop bombshells without warning.

The reveal wasn’t just about flashy trailers or hype videos—it was about raw, unfiltered passion, the kind that reminds us why we fell in love with gaming in the first place. Here’s the breakdown of what just went down, plus the other earth-shattering industry moves that dropped this weekend—because 2026 is far from over.


🎮 Studio MDHR’s Double Whammy: A New Cuphead Spin-Off & A Wild Unknown

1. Cuphead: Select Mode – The Ghosts Are Back (But Different)

Cuphead: Select Mode Screenshot

This isn’t a sequel. This isn’t a remaster. It’s something brand new, and it’s going to break your brain in the best way possible.

  • What we know: A playable demo teased gameplay that feels like Cuphead meets Enter the Gungeon, with real-time co-op and procedurally generated levels.
  • Release window: Expected 2027, but MDHR’s co-founder Chad Moldenhauer dropped a teasing "sooner than you think" in the stream.
  • Why it matters: Cuphead proved indie devs could rival AAA in artistry. If Select Mode delivers even half the polish, we’re looking at a potential Game of the Year contender.

2. Project Grimm – The Dark Fairy-Tale We Didn’t See Coming

Yes, you read that right. A new Grimm Bros. game, but not the Disney version. Think more Bloodborne meets Darkest Dungeon, with hand-drawn visuals and a roguelike structure.

  • Gameplay teasers: A minute of combat footage showed brutal, methodical swordplay and a protagonist clad in a tattered cloak, wielding magic that looks like it was ripped from a Grimm fairy tale.
  • Platforms: PC and consoles, with a console beta teased for later this year.
  • Publisher: Still unannounced, but rumors point to Devolver Digital or Annapurna Interactive sniffing around.

MDHR’s Special Bulletin isn’t just a tease—it’s a declaration: Indie games are here to dominate, and they’re not slowing down.

🎥 Watch the Special Bulletin yourself: Studio MDHR Special Bulletin | New Game Announcements


💔 The Other Shoes Are Dropping: Industry Layoffs, Acquisitions & Unexpected Moves

While Studio MDHR was lighting up the indie scene, the broader gaming industry was unraveling in unexpected ways. Let’s break it down:

1. Slitherine Steals Blood Bowl’s Crown from Nacon

Blood Bowl License Acquisition

The Warhammer 40K tabletop maker just made a bold power play.

  • What happened: Slitherine, the studio behind Total War and XCOM adaptations, has officially acquired the Blood Bowl license from Nacon after years of speculation.
  • Why it’s huge:

| Blood Bowl Factor | Industry Impact |

|-----------------------|----------------------|

| Iconic IP for 30+ years | Slitherine now controls a premium tabletop-to-digital pipeline |

| Long-awaited next-gen adaptation | Expect a full 3D reboot with modernized mechanics |

| Potential for a Warhammer + Blood Bowl crossover | Imagine Total Warhammer meets Blood Bowl tabletop chaos. |

  • First glimpse? Slitherine teased a "surprise reveal" for Gamescom 2026, but leaks suggest a mobile-first approach before a full PC/console release.

🔗 Bleeding Cool News – Full Acquisition Details

2. Enginefall Devs Lay Off 30% of Staff—Despite Steam Next Fest Hype

The paradox of the gaming industry in 2026: Success doesn’t always equal survival.

  • Who’s affected? Red Rover Interactive, the Norway-based studio behind Enginefall, announced massive layoffs despite their Steam Next Fest demo going viral.
  • The numbers: 30% of Oslo headquarters staff let go, with reasons cited as "funding challenges" and "publisher restructuring."
  • What’s next for Enginefall? The game itself isn’t canceled—but with a skeleton crew, delays are inevitable.

📊 The Bigger Picture:

  • Steam Next Fest isn’t a golden ticket. Hype ≠ sales.
  • Indie survival is a minefield. Even with a killer demo, devs are one bad quarter away from extinction.

🔗 mxdwn Games – Full Layoff Report

3. OtherSide Entertainment’s Second Round of Layoffs Leaves <10 Employees

The brutal reality of game dev in 2026: Studios are collapsing under their own weight.

  • Who’s gone? OtherSide Entertainment—makers of Thick as Thieves—just laid off 18 more employees, leaving fewer than 10 staff.
  • What’s left? The studio is now a shadow of its former self, with rumors of a management buyout or asset sale on the horizon.
  • Why does this matter? OtherSide was once a darling of the indie scene, backed by big names like Todd Howard (Bethesda) and Warren Spector. If they can’t make it, who can?

🔗 games.gg – The Full Collapse

4. Azerion’s GameDistribution Hits 15 Million Users in One Month

While some studios are drowning, others are swimming in cash.

  • The deal: Azerion’s GameDistribution portal just struck a white-label deal with gutefrage.net, a German Q&A platform, driving 15 million users to their casual gaming hub in 30 days.
  • The strategy: A subscription-free, ad-supported model that’s raking in millions in revenue—all while keeping devs paid.
  • The catch? Ethics in monetization. Azerion’s approach is aggressive, but with casual gaming booming, they’re dominating the space.

🔗 PPC Land – Full Breakdown


📅 The Rest of the Week’s Big Moves (Because One Bombshell Isn’t Enough)

1. WayForward Confirms Shantae 7 for 2027

Shantae 7 Announcement

The beloved heroine is back—and she’s bringing the heat.

  • Release date: Expected mid-2027 (exact month TBA).
  • Platforms: All major consoles + PC.
  • Gameplay tease: A mix of classic Metroidvania exploration and new mechanics teased in a cryptic trailer.

🔗 IXBT.games – Full Report

2. Aksys Games Unveils a Monster Lineup at Anime Expo 2026

From visual novels to action RPGs, Aksys is going all-in.

  • Key titles:
  • Tomb Raider: Legacy of Atlantis (Feb 12, 2027) – Nintendo Switch 2 exclusive.
  • Blasphemous III (2026) – A dark sequel with new combat systems.
  • Guilty Gear Strive: Ultimate Edition (2026) – With all DLC included.
Blasphemous III Teaser

🔗 The Otaku’s Study – Full Panel Recap

3. Microsoft’s Xbox Games Showcase Left Us Wanting More

The bigwigs dropped some surprises—but was it enough?

  • New titles teased:
  • Starfield: Worldshapes (2026) – A spin-off exploring new planets.
  • Halo Infinite: Forerunner Saga (2026) – Co-op campaign DLC.
  • Sea of Thieves: Legends of the Sea (2027) – A standalone expansion.
  • The vibe: Microsoft’s third-party focus felt light. Where’s the Fable 5 hype? The Perfect Dark revival?

🎥 Watch the Trailer Here


🔮 The State of Gaming in 2026: Boom, Bust, or Both?

Gaming Industry Revenue Growth Chart

The numbers don’t lie—gaming is bigger than ever.

  • Revenue is up 12% YoY (per industry reports).
  • Layoffs are up 300% (per layoff tracking sites).
  • Indie devs are thriving in some sectors, dying in others.

So what’s the takeaway?

The good:

  • Indie creativity is at an all-time high. Studios like MDHR and WayForward are proving that passion > budgets.
  • M&A activity is hot. Slitherine’s Blood Bowl move shows smart consolidation is still king.
  • Casual gaming is exploding. Azerion’s growth proves accessibility sells.

The bad:

  • The mid-tier is collapsing. Studios like OtherSide and Enginefall’s devs are victims of a brutal funding climate.
  • Hype ≠ success. Steam Next Fest can’t save a game with no marketing muscle.
  • Publishers are playing it safe. Microsoft’s showcase felt light on surprises—where’s the risk-taking?

🚨 Final Thoughts: What’s Next for Gaming?

The gaming world just got a triple shot of adrenaline:

  1. Studio MDHR’s new projects prove that indie devs can still shock the world.
  2. Slitherine’s Blood Bowl coup shows that smart acquisitions are the way forward.
  3. Layoffs and acquisitions remind us that even the biggest studios aren’t safe.

So where do we go from here?

  • For players: Hold your wallets tight. Support indie devs where you can. Vote with your dollars.
  • For devs: Diversify your revenue streams. Don’t rely on one demo or one publisher.
  • For publishers: Take risks. The industry needs bold moves, not safe bets.

One thing’s for sure: 2026 isn’t over yet. And if the first week of July is any indication, we’re in for a wild ride.

🔥 What’s the biggest news for you this week? Drop your thoughts in the comments—and don’t forget to share if you loved this breakdown!


📌 Stay tuned to ModVC for more breaking gaming news, deep dives, and industry insights.

ModVC Staff | July 6, 2026

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