gaming

Wardogs Leaps Early Access—Marathon Goes Free—And Huge FPS Surprises in 2026

June 4, 2026
Wardogs Leaps Early Access—Marathon Goes Free—And Huge FPS Surprises in 2026

FPS Summer Shockwave: Marathon Goes Free, Wardogs Rushes EA, Control Resonant Lands Hard

June is usually when the gunfire calms down—end-of-school lull, blistering heat sapping everyone’s will to frag. Not this year. Somewhere in the digital stratosphere, a server fan revved itself into overdrive, a publisher blinked, and suddenly the whole FPS landscape tilted. Marathon sprinted straight through the free-to-play line, Wardogs bulldozed its release calendar, and Remedy dropped a September bombshell that’ll make PC players queue up at midnight even if the game’s $60. Buckle in—here’s the June FPS low-down you didn’t see coming.

🔥 Wardogs Warms Up Early Access—Bulkhead Sprints Ahead of Schedule

Wardogs Alpha Screenshot

Polygon spilled the tea yesterday: Wardogs, Bulkhead’s doggedly awaited tactical FPS, is charging straight into Early Access on June 10, almost two weeks sooner than planned. The move follows a torrent of “very positive” closed-beta feedback that apparently hit the devs like a fresh mag dump. No word yet on exact platforms (PC and/or console), but if the hype train keeps rolling, expect a simultaneous launch.

💬 Bulkhead Statement:

"We heard loud and clear—our community wants in. Rolling EA forward so players can start shaping the game from day one."

🔍 What We Know So Far:

  • Tactical cover-based gameplay built on Unreal Engine 5.
  • Class system teased with “Offensive,” “Defensive,” “Support” loadouts.
  • Cross-play promised at launch, cross-progression teased for later.

If you’re itching for something in the vein of Rainbow Six Siege’s depth plus Valorant’s precision, keep your eyes peeled for the Steam announcement next week.

🎯 Marathon’s Wild Pivot—Free to Play Overnight Triples Steam Players

Marathon Free-to-Play Banner

Bungie’s Marathon just ripped the price tag off its collar and sprinted straight into the free-to-play alley. LevelUp reports the game’s Steam player count tripled overnight after the F2P trial dropped, vaulting past 150,000 concurrent players. The crazy part? Early indications suggest Sony isn’t jamming the exit ramp—yet.

But there’s a catch tucked inside Sony’s ToS: anyone who bought the $14 Deluxe Edition during Marathon’s free week only unlocked cosmetics and multiplayer access—the base game itself is still a $40 purchase. GamesRadar+ crunched the details and found players fuming in the forums already.

📊 Marathon Free-to-Play Quick Facts

| Stat | Pre-F2P | Post-F2P | Change |

|---|---|---|---|

| Steam Concurrent | ~50k | ~150k+ | +200% |

| Monthly Active | ~280k | >840k | +200% |

| Base Edition Price | $40 (Steam) | $40 | No change |

| Deluxe Edition Price | $54 | Still $54? | Cosmetics only |

💡 The Big Question: Can free-to-play sustain a live-service FPS without hemorrhaging revenue? Bungie’s track record with F2P (Destiny 2, Halo Infinite) suggests yes, but Marathon walks a tighter rope—it’s not a juggernaut franchise yet. Early signs point to cautious optimism: Discord vibes shifted from skepticism to cautious hype, at least for now.

🔗 Should It Stay Free Forever?

Poll on LevelUp is running hot: 58% say "yes," 31% say "trial only," and 11% want the base game locked behind paywall. The verdict? Marathon’s experiment is worth watching—and we’ll know in 90 days whether Sony pulls the plug or lets the servers hum indefinitely.

⚡ Control Resonant Locks September 24 Release & $60 Tag—Finally, No Discount Excuses

Control Resonant Key Art

Remedy’s Control Resonant—the long-teased PC port and narrative expansion—just got a September 24 release date with the most refreshing pricing decision of 2026: $60 flat. No microtransactions, no battle pass, no 10-hour demo slicing your wallet in half. Just the base game, delivered at full MSRP, 4K/60 across platforms.

📅 Control Resonant at a Glance

  • Release: September 24, 2026
  • Platforms: PC (Steam/Epic), PS5, Xbox Series X|S
  • Price: $60 (No deluxe editions announced)
  • Includes: Full Resonant DLC story, new FPS mechanics, and an expanded Oldest House layout

🎯 Why This Matters

For PC players, the $60 tag slams the door on the “bargain bin” stigma that haunted Remedy’s Alan Wake 2 ($60) and Control Ultimate Edition ($50). It signals Remedy’s confidence in the game’s scope—something Rare did with Everwild before its delay purgatory.

🔗 Gameplay Tease:

New mechanics teased include FPS hybrid movement (mantle while reloading?) and more aggressive FBC combat in urban environments. Expect a new weapon—rumored “Pulse Gauntlet”—that turns nosalisks into confetti.

🗡️ Onimusha Way of the Sword PS5 Pro Disappointment—But RE Engine Optimizations Surprisingly Solid

Onimusha Way of the Sword Demo

Capcom’s Onimusha: Way of the Sword demo dropped across all platforms this week, and early PS5 Pro optimizations left some players screaming into the void—frame pacing issues, blurry textures in cutscenes, and texture pop-in that looks straight out of 2010.

📉 PS5 Pro Performance Shock

| Setting | Expected | Reality |

|---|---|---|

| Target FPS | 4K/60 |

| Achieved | 30-45 FPS (chaotic) |

| Texture Pop-in | Mild | Severe |

| Cutscene Quality | 4K/60 | 1080p upscaled, stutter |

💣 Fan Reaction Roll:

Reddit lit up faster than a frag grenade pin pulled. "I paid $80 for a 4K downgrade," one user groaned. The irony? The PS5 standard version actually runs smoother—30-60 FPS with minor dips—suggesting Capcom’s Pro profile optimization is still a work in progress.

🔧 RE Engine Silver Lining

Despite the PS5 Pro stumble, the demo proved Capcom’s RE Engine can handle large-scale FPS melee combat without collapsing. Samurai swordplay feels weighty, enemy density is absurdly high, and the new "Dual Soul" mechanic—switching between two samurai spirits mid-fight—adds a twist even Ghost of Tsushima didn’t dare attempt.

🔗 Verdict:

If you’re rocking a base PS5 or Xbox Series X, pre-order away. If you’ve got a PS5 Pro in the drawer, hold off for day-one patch 0.2 at least.

🏁 Clutch: The Open-World Racing Game from Forza Horizon’s Creative Director

Military.com just dropped the slickest tease of the year: Clutch, an open-world racing franchise helmed by Dan Greenawalt, the creative force behind Forza Horizon 5. Think Need for Speed meets Grid, with underglow as a core aesthetic.

🔧 Clutch Highlights

  • World Size: Smaller than Forza Horizon realms—think 80 square miles vs. 1000.
  • Underglow Focus: Custom neon strips that sync with car RPM, damage states, and NOS boosts.
  • Physics: Overhauled damage model that turns collisions into spectacular scrap heaps.
  • AI Opponents: "They actually learn your racing line," Greenawalt teased. "Like a ghost driver who watches your replays."

📌 Hints of Military Flair:

Greenawalt name-dropped a "military surplus" map and a "tactical racing" mode where cars deploy smoke screens mid-chase. Is this the first racing game to embrace Fast & Furious militarization? Only time will tell.

🔗 Release Window:

No date yet—Greenawalt said "late 2026" during a closed-door session. Expect a reveal trailer dripping neon at Gamescom.

🗑️ Fan Siege on World War 3—Free-to-Play FPS to Shut Down

GameSpot just confirmed what everyone feared: World War 3 is going dark for good. New Generation Games announced an “after careful consideration” shutdown slated for August 1. The game’s player base collapsed from 30k+ concurrent to a ghost town below 2k, making monetization unsustainable.

💔 World War 3 Legacy Numbers

| Era | Peak Concurrent | Last Known Concurrent |

|---|---|---|

| 2022 Launch | 32,000 | ~1,800 (May 2026) |

| 2023 Operation Dust | 24,000 | ~500 during off-hours |

| 2026 Collapse | N/A | Patch 1.12 live |

🔍 What Went Wrong?

  • Monetization: Premium Battle Pass at $20/season alienated casuals.
  • Content drought: No major DLC since 2024’s Operation Sandstorm.
  • Competition: Hell Let Loose and Post Scriptum siphoned hardcore tactical players.

💡 Lesson for FPS Devs: If your free-to-play game can’t keep players engaged and monetized within 18 months, the servers die faster than a headshot to the brain stem.

🔄 Bungie Rumor: Original Destiny Remake Could Fund Destiny 3

GameGPU cites an insider claiming Bungie is eyeing a high-end remake of Destiny (2014) developed by Nixxes Software—the team behind Marvel’s Guardians of the Galaxy—to bankroll Destiny 3.

💰 The Math Behind the Move

| Potential Revenue Stream | Estimated Value |

|---|---|

| Remake Sales (PC + Consoles) | $120–180 million |

| Nixxes Fee | ~$45 million |

| Net Proceeds to Destiny 3 | ~$105 million |

🔍 Why Now?

  • Destiny 2 revenue slipped 14% in Q1 2026 amid player fatigue.
  • Destiny 3 rumored budget: $250–300 million (Skyrim-scale).
  • A remake could reinvigorate the original trilogy lore and lure lapsed players back.

🔗 Rumor Status: Unconfirmed, but sources close to Nixxes hint “greenlit discussions.”

🎯 Nexon Rolls Out Sudden Attack’s First K-Pop Idol Skin

Nexon just dropped the most unexpected crossover of the year: Choi Ye-na, the K-pop star from Produce 48, is now a playable operator in Sudden Attack. The skin includes a custom voice pack, emotes, and a neon pink assault rifle modeled after her signature aesthetic.

📈 Sudden Attack Crossover Mania

  • 2025: BTS J-Hope skin
  • 2026: Choi Ye-na skin
  • 2027: ?

💥 Fan Reaction: Korean servers exploded with 10,000 players queueing for the new operator within 2 hours. Nexon’s monetization strategy—limited-time skins with heavy social media hooks—is nailing Gen-Z engagement.

🖥️ LG OLED Monitor Immerses Players Like Never Before

매일경제 caught a jaw-dropping glimpse of LG’s latest OLED gaming monitors running real-time Cyberpunk 2077 footage. The screens don’t just display—they immerse.

🔥 OLED Immersion Tech Specs

| Feature | LG UltraGear 27GR95QE-B |

|---|---|

| Resolution | 2560x1440 (QHD) |

| Refresh Rate | 240Hz |

| HDR | 1400 nits peak |

| Response Time | 0.03ms |

| Price | $1,200 |

💡 Why This Matters for FPS

For competitive shooters, LG’s 240Hz OLED panels eliminate motion blur and ghosting, giving CS2, Valorant, and Wardogs players a pixel-perfect edge. Early esports pros testing the panel called it "a wallhack in reverse—you see everything before it sees you."

🔮 The ModVC June FPS Crystal Ball

Here’s the tea on what’s next:

📆 June 10 – Wardogs Early Access (PC)

📆 June 17 – Marathon patches F2P exit ramp; Sony watches revenue

📆 September 24 – Control Resonant lands, PC queue forms

📆 Late 2026 – Clutch reveal from Forza Horizon’s Dan Greenawalt

📆 TBD – Nixxes Destiny remake whispers grow louder

🎬 Final Shot: Where FPS Stands Right Now

The FPS landscape has cracked open like an old OICW jammed magazine—bullets everywhere, value propositions everywhere, and every publisher trying to figure out which business model doesn’t backfire. Marathon’s F2P gamble could rewrite the rules—if Bungie’s live ops team can keep the servers humming and the players buying cosmetics instead of skipping the base game.

Wardogs’ sprint to EA tells us one thing: the tactical FPS audience is hungry, and Bulkhead’s beta feedback gave them exactly what they wanted—more. Control Resonant’s $60 tag is a bold middle finger to the discount culture—Remedy’s betting players trust quality over bargains.

And for the cynics? World War 3’s shutdown is a stark reminder: even bulletproof free-to-play models die when the bullets stop flying.

🔥 So here’s your mission, should you choose to accept it:

  • Queue up Wardogs EA on June 10
  • Grab Marathon’s free trial before Sony changes its mind
  • Mark September 24 in your calendar for Control Resonant
  • Watch Clutch’s reveal trailer like it’s a new Call of Duty
  • Say a quick prayer for World War 3 fans—RIP

The FPS war is heating up. Grab your best loadout, because the next volley is already inbound.

🔗 📺 Want More?

ModVC Team—signing off from the bunker.

Sign In

Choose your preferred sign-in method